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Ancient Web: Richard Bartle Saved the Paper Trail Behind MUDs

Richard Bartle did something historians dream about: he kept the paperwork.

Visit Richard Bartle’s MUD archive

Bartle, who created the original MUD with Roy Trubshaw at the University of Essex, built a personal website around an unusually deep collection of material from the beginning of multi-user online worlds. The archive contains papers, magazine articles, Usenet postings, reports, technical explanations, and historical documents stretching back to the era when a multiplayer online world was still a strange research-and-hobby experiment.

One of the most useful pages is his collection of formal texts. Bartle explains that his MUD documents go back to the beginning of the field and that he kept essentially everything he saw written about the subject. The point of putting it online was not nostalgia. It was access.

That decision aged very well.

Before MMOs had a vocabulary

The archive includes material from a period when people were still deciding what these systems were.

Bartle preserves his 1983 Practical Computing article, which he describes as the first published article about MUDs. There are early reports on multiplayer computer games, technical descriptions of parsers, Usenet posts, and the 1996 paper “Players Who Suit MUDs,” which became influential for its attempt to classify player motivations.

His pages also preserve corrections that would be easy to lose in second-hand histories. In one note, Bartle explains that an often-repeated date for the first MUD version was wrong: Roy Trubshaw wrote the first version in autumn 1978, while a later version followed in 1979.

That kind of correction is exactly why first-hand personal archives matter.

The site itself is also an artifact of the period it documents. Many pages carry dates from 1999. The design is basic, the navigation is mostly text, and the material is presented with the assumption that a reader came to actually read documents rather than scroll through a feed.

The result is more useful than a polished retrospective because it contains source material from people who were there.

Modern online games inherited enormous pieces of the MUD idea: persistent worlds, player identities, social spaces, virtual economies, role-playing, communities, moderation problems, and the eternal discovery that strangers connected to a network will immediately invent behavior the designers did not anticipate.

CacheRat’s 1,967 Ancient Web Domains research list includes old personal research sites because sometimes the person who made the thing also quietly built its best museum.

Bartle’s site is one of those cases.

Dig through Richard Bartle’s MUD documents

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Ancient Web: Mewbies Kept a List of Things Still Alive on Telnet

There are still places on the Internet where the correct user interface is telnet hostname port.

Visit Mewbies’ Fun on the Terminal page

The Mewbies page is essentially a field guide to public Telnet services that were still reachable when the page was last updated in March 2014.

It starts by explaining the basics: port 23 when no other port is listed, Ctrl + ] to escape a session, quit to leave Telnet, and simple instructions for Windows, Linux, and Mac users.

Then it gets to the good part.

The list includes the famous ASCII animation of Star Wars Episode IV at towel.blinkenlights.nl, a BOFH excuse server on another port, Telehack, public MUDs, MUCKs, game servers, and links for people who wanted to run their own Telnet services.

The page itself is rendered in a giant terminal-style ASCII frame, because of course it is.

The network underneath the browser is still there

Telehack gets one of the most interesting entries. Mewbies describes it as a simulation of an ARPANET/Usenet-style environment from roughly 1985–1990, containing thousands of simulated hosts, old files, games, a BASIC interpreter, and historical-user simulations.

The MUD section points into another surviving branch of Internet culture: text multiplayer worlds that predate the graphical online games that later swallowed public attention.

Some entries were already old when the page documented them. Zombiemud is described as online since 1994. Darker Realms is described as operating since 1990. FluffMUCK dates itself to 1995.

That makes the page a directory of services that were themselves survivors.

A 2019 article in The New Stack highlighted the Mewbies list while discussing Telnet’s surviving odd corners, including the ASCII Star Wars service and the BOFH excuse generator.

The practical value of the page is not that every hostname from 2014 will still answer today. Some will. Some will not. That is the nature of this layer of the Internet.

The valuable part is the map.

CacheRat’s 1,967 Ancient Web Domains research list includes pages like this because the Web is only one interface to the network, and older directories sometimes remember doors that search engines barely notice.

A browser is optional.

The cursor is blinking.

Explore the Mewbies Telnet list