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Ancient Web: Wunderland Was a Webzine, a Game Company, and a House Full of Ideas

Wunderland’s 1999 guide opens with an honest warning: “There’s a lot of stuff here.”

Visit the old Wunderland guide

That is not understatement for effect.

The guide divides the site into games, photographs, writing, art projects, the Wunderland Toast Society, recipes, lost-and-found material, and a gift shop. Inside those headings are Fluxx, Icehouse games, fiction, poetry, a long-hair index, Rubik’s Cube art, an atomic-bomb photo project, movie reviews, food pages, chain-letter material, palindromes, old surveys, postcards, T-shirts, books, and enough personal pages to make the domain feel less like a website than a neighborhood.

The guide says it was last updated in June 1999.

Looney Labs’ own history explains the surrounding story. Kristin and Andy Looney started the company in 1996, after earlier experiments with handmade Icehouse game sets. Fluxx was invented that year and published in 1997. By 1999, both Looneys had left their day jobs and were working on the company full time.

Wunderland was part business, part publishing system, and part social space around all of it.

Before the company site ate the personal site

A 1999 Looney Labs press release described the company as a small Internet-based product-development studio and called Wunderland a weekly webzine with nearly 3,000 pages of games, stories, poems, photographs, cartoons, and essays.

That number explains the site’s shape better than any design analysis could.

This was not a clean corporate funnel built around one product line. The business grew inside an existing pile of hobbies, friendships, experiments, and things somebody thought were worth putting on the Web.

Even the gift shop is weird enough to feel hand-built: pyramid hats, potholders, a Y2K countdown T-shirt, books, postcards, games, stickers, and whatever else was ready enough to escape the house.

Looney Labs later moved much of its business presence elsewhere, and in 2012 Wunderland was rebuilt as a WordPress-powered blog instead of the old weekly hardcoded webzine. But the old directories and guides still expose how the earlier version was organized.

That matters because modern company websites usually erase the awkward path that produced the company.

Wunderland left a lot of it lying around.

CacheRat’s 1,967 Ancient Web Domains research list includes sites like this because old independent websites often mixed work, friendship, art, sales, and unfinished ideas without needing separate brands for every one of them.

It is messy.

That is why it is useful.

Explore the Wunderland guide

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Ancient Web: Pagat Has Been Cataloging Card Games Since 1995

If somebody teaches you a card game at a kitchen table, there is a decent chance the rules exist on Pagat in a version assembled from people who actually play it.

Visit Pagat

John McLeod founded the site in 1995 with a simple goal: document traditional card and domino games so players could discover unfamiliar games and preserve the rules of ones they already knew.

Three decades later, the structure has become enormous without becoming mysterious.

You can browse alphabetically, by number of players, by region, by mechanism, by objective, or by equipment. There are sections for solitaire, dominoes, proprietary games, invented games, children’s games, poker variants, and traditional games that rarely make it into mass-market rule books.

Folk knowledge with an index

Card-game rules are slippery historical material.

Families change them. Regions use different names. A game moves across borders and picks up local variations. Sometimes two groups use the same name for noticeably different games.

Pagat’s value is not merely that it posts instructions. McLeod explicitly credits readers from around the world for sharing information about the games they play and helping expand the site.

That turns the website into something between a reference manual and a long-running collection of living folk rules.

The name “Pagat” comes from the lowest trump in the Central European game Tarock. That is exactly the sort of fact you wind up learning because somebody maintained a specialist website for thirty years.

The site was still actively updated in September 2026.

From a webmaster’s perspective, Pagat is also a good example of why deep classification matters. A giant subject does not have to become unusable if readers can approach it from several sensible directions. “I have four people and a normal deck of cards” is a perfectly valid navigation problem, and the site has an index for that.

This is one of the sites gathered in CacheRat’s larger Ancient Web research list for people who want the source corpus rather than individual guided stops.

Explore the 1,967 Ancient Web Domains research list

If you vaguely remember a card game from childhood, learned something strange while traveling, or simply need something better to do with a deck than another round of poker, Pagat is still doing its job.

Browse the card-game rules at Pagat