The University of Maryland’s Solar System Collisions page has one of the better educational interfaces ever devised: choose an asteroid, choose a planet, and hit it.
Written by astronomer Douglas P. Hamilton, the tool has recorded millions of simulated collisions since the late 1990s. Users choose a target, projectile composition, diameter, and velocity, then see approximate consequences.
The joke is obvious. The educational design underneath it is not.
Destruction as a variable-controlled experiment
The accompanying classroom material asks students to change one variable at a time and record what happens.
How does increasing projectile diameter change the energy released? What happens when the same-size object is made of rock, ice, or iron? How does a collision on Earth compare with one on Jupiter or Pluto? How large is the crater? How strong is the resulting earthquake? How often would an event of that scale be expected?
The activity packets make students build tables rather than just click until something spectacular happens.
That matters because impact physics involves quantities that are difficult to feel intuitively. A change in diameter changes mass dramatically. Composition changes density. Velocity feeds directly into kinetic energy. A modest-looking change in the input can produce an enormous change in the result.
The site even randomizes terrestrial impact locations in some classroom exercises, which gave instructors a simple way to prevent every student from turning in exactly the same worksheet.
This is classic educational web design: a small interactive program, explanatory pages, downloadable activities, and enough structure for a teacher to turn curiosity into an assignment.
CacheRat’s 1,967 Ancient Web Domains research list includes university experiments like this because they preserve an era when the web itself was treated as laboratory equipment.
Twenty-plus years later, the button still does the important thing.
It lets you throw the rock.
