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Ancient Web: Bad Designs Built a Museum of Everyday Usability Failures

Bad Designs starts from a wonderfully practical idea: if an object keeps making normal people feel stupid, maybe the object is the problem.

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The site is a catalog of everyday usability failures. Kitchen timers, refrigerator doors, stove controls, faucets, elevator buttons, gas-cap releases, labels, parking systems, photocopiers, plugs, switches, and signs are examined for the tiny ways they mislead the person trying to use them.

It is basically a museum of “why the hell did they put that there?”

Failure has categories

The useful part is that the examples are organized by the kind of mistake.

Some things do not work the way you expect. Others look too similar to something else. Some controls are mapped badly to the thing they control. Others are hidden, too easy to trigger accidentally, placed in strange locations, labeled ambiguously, or designed with conflicting visual cues.

That taxonomy turns complaining into analysis.

A badly placed switch is not just annoying. It may violate the expected relationship between control and result. A door without a clear push/pull cue is not a user failure. The design withheld the information needed to operate it.

This is the same territory modern UX teams discuss with much newer vocabulary, except Bad Designs demonstrates it with physical things anybody can understand.

That makes the site useful to webmasters too. Interfaces fail for the same reasons. Buttons that look like labels, labels that look clickable, hidden navigation, identical controls with different behavior, unexpected feedback, or a setting placed nowhere near the feature it changes are digital versions of the same old problem.

The page’s table of contents is enormous because civilization has apparently spent decades manufacturing fresh examples.

There is no need for a grand theory when a photograph of a confusing faucet will do.

Bad Designs came out of CacheRat’s larger Ancient Web research corpus.

Explore the 1,967 Ancient Web Domains research list

The site survives as a useful reminder that good design is not the thing that wins an award. It is the thing you can use without needing a nearby adult.

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