An Ion Storm!, Part 1: The Ascent to Gamer Paradise

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The Digital Antiquarian A history of computer entertainment and digital culture by Jimmy Maher Home About Me Ebooks Hall of Fame Table of Contents RSS ← The Lamentable Later Life of Lemmings This Week on The Analog Antiquarian → An Ion Storm!, Part 1: The Ascent to Gamer Paradise 09 Oct This article tells part of the story of John Romero. At id, the company was rolling in millions of dollars and we just had walls. It was the whole Carmack idea of, “I don’t need anything on my walls, all I need is a table and a computer and a chair,” instead of, “Okay, we’ve got a lot of money, wh

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